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Imperialism 2 diplomacy tutorial
Imperialism 2 diplomacy tutorial












imperialism 2 diplomacy tutorial

Having the “Conquered Empires – Imperialists” civic and winning battles.Having the “Tithe the Wealthy” religious tenet and winning battles/causing the opponent to retreat.Pillaging outposts, cities, districts, and resource extractors.In Humankind, it’s a means of increasing your points while you’re engaged in a war. War score is a mechanic that many players of Paradox Interactive’s grand strategy games will be familiar with. Conversely, a Formal War requires 80 war support (which means you need to wait until grievances/demands have taken effect to boost that war support threshold further).īeating down your opponent and increasing your war score.You’ll lose war support each turn, other empires will dislike you, and they’ll gain a bonus to their war score gains when they defeat your armies. This will, however, earn you the Traitor Badge. In general, Surprise Wars tend to require only 50 war support.Now, if both you and your opponent have active demands, either faction can choose to defuse the tension (going back to relative peace) or a war can be declared: Meanwhile, the “Sustain the Faithful” religious tenet adds extra war support when a demand is refused and when an agreement/treaty is broken. Note 2: Having the “Reject Luxury” religious tenet grants bonus war support when you make demands and when demands are active. Bonuses are also granted by the Forbidden City cultural wonder. Militarist cultures, meanwhile, have a +30 war support bonus threshold. If a demand is refused, the one who pressed them will gain additional war support as well. Acquiescing to the demands will lead to a relevant result (i.e., breaking alliances, monetary compensation, giving up cities/outposts, or switching religions/ideologies). You may also choose to press your claims to turn them into demands. These grievances last for 10 turns after you first encounter them, and they’ll generate war support every turn. Warring with someone’s ally or allying with someone’s enemy.Using outposts to claim territories near another empire’s borders.Refusing trade deals and treaty proposals.Picking the “Religious Tolerance – Religious Hostility” civic and encountering empires with a different state religion.Converting the population of an empire through religion/faith.Converting the population of an empire through ideologies/sphere of influence.Trespassing within the borders of an empire when the “Closed Borders” treaty is active.Skirmishing and attacking units outside an empire’s domains.Humankind diplomacy and war support guide: Grievances, demands, and war scoreĭepending on certain actions, grievances can be generated by empires in Humankind.

imperialism 2 diplomacy tutorial

You may also take a look at our beginner’s guide to learn about the basic mechanics and early-game progression. Note: For more information, check out our Humankind guides and features hub. Here’s our Humankind diplomacy and war support guide to help you with grievances, demands, and that annoying war score. As we’ve highlighted in our Classical Era guide, you’ll need to consider warfare when all other options have been exhausted. Your expansion in Humankind will eventually lead to conflicts against neighboring empires.














Imperialism 2 diplomacy tutorial